LATEST PROJECTS
Project | 01 | PRISM
PRISM is a 3D puzzle shooter with roguelike elements. You play as PRISM, a being of unknown origin that is sent to save a city. Use colors to your advantage and defeat mechanical creatures running rampant with a taste of their own medicine.
I am the Co-Creator of PRISM, which started as a project in USC's Intermediate Game Development course. PRISM has been a passion project of mine ever since. While we originally made a 2D game for the course, my partner and I had more familiarity with 3D and thought the style would better suit the experience. Recently, we've started reworking it. Adding in an overworld and expanding it bit by bit!
You can play the 2D version here!
Project | 02 | Kaisuo
Kaisuo is a VR game where players solve enigmatic puzzle boxes to reveal surreal spaces. We exhibited at E3 as a part of Indiecade's E3 2018 showcase.
I was the Lead Producer of Kaisuo, which was in development in the USC Advanced Games Project program. We had around 7 months to create and display a fully polished demo with a team of 25 people. I handled creating our production pipeline, as well as managing and tracking the tasks/progress of individual teams (art, engineering, etc).
We just received an Unreal Dev Grant! Check out our website for development updates.
Project | 03 | Chataclysm
Chataclysm is a one-against-many action strategy game where a streamer fights to defend their city against a giant monster controlled by their chat members.
I worked as a designer on Chataclysm, with a focus in environment & systems design. I created the monster's core abilities, as well as several gameplay strategies the monster could use to fight the streamer. I also worked to implement an emergent narrative within the in-game world.
Project | 04 | I.C.U
I.C.U is a horror game set on a reality TV show controlled by a live Twitch.tv audience. Chat members have an overwhelming control over the show and its environment. They can interact with the streamer by scaring them w/in=game effects
I worked as an environment designer on I.C.U. I helped set-up frightening in-game scenarios for contestants to come across, and I presented ways to make the environments change every time the streamer played the game.