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LATEST PROJECTS

Project | 01 | PRISM
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PRISM is a 3D puzzle shooter with roguelike elements. You play as PRISM, a being of unknown origin that is sent to save a city. Use colors to your advantage and defeat mechanical creatures running rampant with a taste of their own medicine.

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I am the Co-Creator of PRISM, which started as a project in USC's Intermediate Game Development course. PRISM has been a passion project of mine ever since. While we originally made a 2D game for the course, my partner and I had more familiarity with 3D and thought the style would better suit the experience. Recently, we've started reworking it. Adding in an overworld and expanding it bit by bit!

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You can play the 2D version here!

Project | 02 | Kaisuo
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Kaisuo is a VR game where players solve enigmatic puzzle boxes to reveal surreal spaces. We exhibited at E3 as a part of Indiecade's E3 2018 showcase. 

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I was the Lead Producer of Kaisuo, which was in development in the USC Advanced Games Project program. We had around 7 months to create and display a fully polished demo with a team of 25 people. I handled creating our production pipeline, as well as managing and tracking the tasks/progress of individual teams (art, engineering, etc).

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We just received an Unreal Dev Grant! Check out our website for development updates.

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www.kaisuogame,com

Project | 03 | Chataclysm
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Chataclysm is a one-against-many action strategy game where a streamer fights to defend their city against a giant monster controlled by their chat members.

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I worked as a designer on Chataclysm, with a focus in environment & systems design. I created the monster's core abilities, as well as several gameplay strategies the monster could use to fight the streamer. I also worked to implement an emergent narrative within the in-game world. 

Project | 04 | I.C.U
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I.C.U is a horror game set on a reality TV show controlled by a live Twitch.tv audience. Chat members have an overwhelming control over the show and its environment. They can interact with the streamer by scaring them w/in=game effects

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I worked as an environment designer on I.C.U. I helped set-up frightening in-game scenarios for contestants to come across, and I presented ways to make the environments change every time the streamer played the game.

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